Retromachin3d - 3D designs and models for printing Retromachin3d

← Back to Pokeboxes
#055

Golduck

water
DROP 017
Golduck 3D render
Golduck color reference

Required Filaments

Charcoal

Charcoal

PLA Matte

11101

Marine Blue

Marine Blue

PLA Matte

11600

Sky Blue

Sky Blue

PLA Matte

11603

Ice Blue

Ice Blue

PLA Matte

11601

Ivory White

Ivory White

PLA Matte

11100

Lemon Yellow

Lemon Yellow

PLA Matte

11400

Scarlet Red

Scarlet Red

PLA Matte

11200

Desert Tan

Desert Tan

PLA Matte

11401

Print Instructions

General Print Settings

Applicable to all parts unless specified otherwise:

  • Layer Height: 0.1mm
  • Nozzle Diameter: 0.2mm
  • Infill: 100% (recommended for durability)
  • Materials: PLA or compatible filament

Color Change Setup

For BambuStudio Users

Pre-configured Solution:

  • Use included .3mf file with:
    • Automatic color swaps
    • Optimized AMS slot assignments
    • Layer-specific Z-height adjustments

For Other Slicers

🔧 Manual Configuration:

  1. Import individual STL files
  2. Set color changes using layer/Z-height tables below
  3. Enable purge towers for clean transitions

AMS Slot Optimization (7 Colors in 4 Slots)

Shared Slot Configuration

Slot Initial Filament Swap Filament Swap Layer
1 PLA Matte Charcoal PLA Matte Marine Blue 6
2 PLA Matte Ivory White PLA Matte Sky Blue 10
3 PLA Matte Desert Tan PLA Matte Lemon Yellow 13
4 PLA Matte Scarlet Red
Implementation Steps:
  1. In Bambu Studio: Assign both colors to shared slots
  2. Replace the filament in the shared slot without pausing the print.

Part Printing Guides

Part 1: Fire Background (BG Water.stl)

Layer Z-Height Action Filament
0 0.0mm Start print with Matte Marine Blue
9 0.9mm Swap to Matte Ivory White
15 1.5mm Swap to Matte Sky Blue
21 2.1mm Final swap to Matte Ice Blue

Part 2: Water Type (Water.stl)

Layer Z-Height Action Filament
0 0.0mm Start print with Matte Marine Blue
10 1.0mm Swap to Matte Sky Blue
16 1.6mm Swap to Matte Charcoal
23 2.3mm Final swap to Matte Ivory White

Part 3: Info Screen (InfoScreen.stl)

Layer Z-Height Action Filament
0 0.0mm Start print with Matte Sky Blue
24 2.4mm Swap to Matte Ivory White
25 2.5mm Final swap to Matte Charcoal

Part 4: Pokemon (055 Golduck.stl)

Layer Z-Height Action Filament
0 0.0mm Start print with Matte Charcoal
6 0.6mm Swap to Matte Ivory White
10 1.0mm Swap to Matte Desert Tan
13 1.3mm Swap to Matte Scarlet Red
16 1.6mm Swap to Matte Marine Blue
19 1.9mm Swap to Matte Sky Blue
22 2.2mm Final swap to Matte Lemon Yellow